Techniques are specialized supernatural abilities learned through class training, inherited powers or focused disciplines.

Each technique has a rank, type, resource cost, activation time, range and duration. Select a technique to open its complete rules page.

Technique Reference

Rank
Type
Source
Heritage

Showing 34 techniques.

Techniques
Technique NameRankTypeSourceChakra CostActivationRangeDuration
Body Flicker TechniqueRank IUniversalShinobi1Bonus ActionSelfInstantaneous
Chakra GuardRank IUniversalShinobi1Reaction, which you take when an attack hits youSelfUntil the start of your next turn
Chakra StrikeRank IUniversalShinobi1When you hit with a weapon attack or unarmed strikeThe range of the triggering attackInstantaneous
Clone TechniqueRank IUniversalShinobi1Bonus ActionSelfConcentration, up to 1 minute
Escape Artist TechniqueRank IUniversalShinobi1Bonus ActionSelfInstantaneous
First Aid TechniqueRank IUniversalShinobi1ActionTouchInstantaneous
Hidden Weapon TechniqueRank IUniversalShinobi1Bonus ActionSelf1 hour
Shadow Shuriken TechniqueRank IUniversalShinobi1Action60 feetInstantaneous
Smoke Veil TechniqueRank IUniversalShinobi1Action30 feetUntil the start of your next turn
Substitution TechniqueRank IUniversalShinobi1Reaction, which you take when you take damage from an attackSelfInstantaneous
Surface Walking TechniqueRank IUniversalShinobi1Bonus ActionSelf10 minutes
Transformation TechniqueRank IUniversalShinobi1ActionSelfConcentration, up to 1 hour
Wire Snare TechniqueRank IUniversalShinobi1Action30 feetUntil the end of your next turn
Chakra PulseRank IUniversalShinobi1ActionSelf, 10-foot coneInstantaneous
Body Flicker AssaultRank IIUniversalShinobi2Bonus ActionSelfInstantaneous
Chakra BarrierRank IIUniversalShinobi2Reaction, which you take when an attack hits youSelfUntil the start of your next turn
Chakra Bind TechniqueRank IIUniversalShinobi2Action30 feetConcentration, up to 1 minute
Chakra Disruption StrikeRank IIUniversalShinobi2When you hit with a weapon attack or unarmed strikeThe range of the triggering attackInstantaneous
Explosive Clone TechniqueRank IIUniversalShinobi2Action30 feetConcentration, up to 1 minute
Flash Step BarrageRank IIUniversalShinobi2ActionSelfInstantaneous
Sensory Pulse TechniqueRank IIUniversalShinobi2Bonus ActionSelfConcentration, up to 10 minutes
Shadow Clone TechniqueRank IIUniversalShinobi2ActionSelfConcentration, up to 1 minute
Silent Killing TechniqueRank IIUniversalShinobi2Bonus ActionSelfConcentration, up to 1 minute
Chakra Rebalancing TechniqueRank IIUniversalShinobi2ActionTouchInstantaneous
Shadow Needle TechniqueRank IHeritageShinobi1Action60 feetInstantaneous
Grasping Shade TechniqueRank IHeritageShinobi1Action30 feetUntil the start of your next turn
Shadow Passage TechniqueRank IHeritageShinobi1Bonus ActionSelfInstantaneous
Shadow Bind TechniqueRank IIHeritageShinobi2Action60 feetConcentration, up to 1 minute
Umbral Decoy TechniqueRank IIHeritageShinobi2Reaction, which you take when an attack roll hits youSelfInstantaneous
Shadow Scout TechniqueRank IIHeritageShinobi2Action5 feetConcentration, up to 10 minutes
Shadow Possession TechniqueRank IIIHeritageShinobi3Action60 feetConcentration, up to 1 minute
Eclipse Field TechniqueRank IIIHeritageShinobi3Action60 feetConcentration, up to 1 minute
Living Shadow FormRank IVHeritageShinobi4Bonus ActionSelfConcentration, up to 1 minute
Dominion of Living NightRank VHeritageShinobi5ActionSelf, 30-foot radiusConcentration, up to 1 minute

Body Flicker Technique

Rank
Rank I
Type
Universal
Source
Shinobi
Chakra Cost
1
Activation
Bonus Action
Range
Self
Duration
Instantaneous

Chakra Guard

Rank
Rank I
Type
Universal
Source
Shinobi
Chakra Cost
1
Activation
Reaction, which you take when an attack hits you
Range
Self
Duration
Until the start of your next turn

Chakra Strike

Rank
Rank I
Type
Universal
Source
Shinobi
Chakra Cost
1
Activation
When you hit with a weapon attack or unarmed strike
Range
The range of the triggering attack
Duration
Instantaneous

Clone Technique

Rank
Rank I
Type
Universal
Source
Shinobi
Chakra Cost
1
Activation
Bonus Action
Range
Self
Duration
Concentration, up to 1 minute

Escape Artist Technique

Rank
Rank I
Type
Universal
Source
Shinobi
Chakra Cost
1
Activation
Bonus Action
Range
Self
Duration
Instantaneous

First Aid Technique

Rank
Rank I
Type
Universal
Source
Shinobi
Chakra Cost
1
Activation
Action
Range
Touch
Duration
Instantaneous

Hidden Weapon Technique

Rank
Rank I
Type
Universal
Source
Shinobi
Chakra Cost
1
Activation
Bonus Action
Range
Self
Duration
1 hour

Shadow Shuriken Technique

Rank
Rank I
Type
Universal
Source
Shinobi
Chakra Cost
1
Activation
Action
Range
60 feet
Duration
Instantaneous

Smoke Veil Technique

Rank
Rank I
Type
Universal
Source
Shinobi
Chakra Cost
1
Activation
Action
Range
30 feet
Duration
Until the start of your next turn

Substitution Technique

Rank
Rank I
Type
Universal
Source
Shinobi
Chakra Cost
1
Activation
Reaction, which you take when you take damage from an attack
Range
Self
Duration
Instantaneous

Surface Walking Technique

Rank
Rank I
Type
Universal
Source
Shinobi
Chakra Cost
1
Activation
Bonus Action
Range
Self
Duration
10 minutes

Transformation Technique

Rank
Rank I
Type
Universal
Source
Shinobi
Chakra Cost
1
Activation
Action
Range
Self
Duration
Concentration, up to 1 hour

Wire Snare Technique

Rank
Rank I
Type
Universal
Source
Shinobi
Chakra Cost
1
Activation
Action
Range
30 feet
Duration
Until the end of your next turn

Chakra Pulse

Rank
Rank I
Type
Universal
Source
Shinobi
Chakra Cost
1
Activation
Action
Range
Self, 10-foot cone
Duration
Instantaneous

Body Flicker Assault

Rank
Rank II
Type
Universal
Source
Shinobi
Chakra Cost
2
Activation
Bonus Action
Range
Self
Duration
Instantaneous

Chakra Barrier

Rank
Rank II
Type
Universal
Source
Shinobi
Chakra Cost
2
Activation
Reaction, which you take when an attack hits you
Range
Self
Duration
Until the start of your next turn

Chakra Bind Technique

Rank
Rank II
Type
Universal
Source
Shinobi
Chakra Cost
2
Activation
Action
Range
30 feet
Duration
Concentration, up to 1 minute

Chakra Disruption Strike

Rank
Rank II
Type
Universal
Source
Shinobi
Chakra Cost
2
Activation
When you hit with a weapon attack or unarmed strike
Range
The range of the triggering attack
Duration
Instantaneous

Explosive Clone Technique

Rank
Rank II
Type
Universal
Source
Shinobi
Chakra Cost
2
Activation
Action
Range
30 feet
Duration
Concentration, up to 1 minute

Flash Step Barrage

Rank
Rank II
Type
Universal
Source
Shinobi
Chakra Cost
2
Activation
Action
Range
Self
Duration
Instantaneous

Sensory Pulse Technique

Rank
Rank II
Type
Universal
Source
Shinobi
Chakra Cost
2
Activation
Bonus Action
Range
Self
Duration
Concentration, up to 10 minutes

Shadow Clone Technique

Rank
Rank II
Type
Universal
Source
Shinobi
Chakra Cost
2
Activation
Action
Range
Self
Duration
Concentration, up to 1 minute

Silent Killing Technique

Rank
Rank II
Type
Universal
Source
Shinobi
Chakra Cost
2
Activation
Bonus Action
Range
Self
Duration
Concentration, up to 1 minute

Shadow Needle Technique

Rank
Rank I
Type
Heritage
Source
Shinobi
Chakra Cost
1
Activation
Action
Range
60 feet
Duration
Instantaneous
Requirement
Living Shadow Heritage
Heritage
Living Shadow

Grasping Shade Technique

Rank
Rank I
Type
Heritage
Source
Shinobi
Chakra Cost
1
Activation
Action
Range
30 feet
Duration
Until the start of your next turn
Requirement
Living Shadow Heritage
Heritage
Living Shadow

Shadow Passage Technique

Rank
Rank I
Type
Heritage
Source
Shinobi
Chakra Cost
1
Activation
Bonus Action
Range
Self
Duration
Instantaneous
Requirement
Living Shadow Heritage
Heritage
Living Shadow

Shadow Bind Technique

Rank
Rank II
Type
Heritage
Source
Shinobi
Chakra Cost
2
Activation
Action
Range
60 feet
Duration
Concentration, up to 1 minute
Requirement
Living Shadow Heritage
Heritage
Living Shadow

Umbral Decoy Technique

Rank
Rank II
Type
Heritage
Source
Shinobi
Chakra Cost
2
Activation
Reaction, which you take when an attack roll hits you
Range
Self
Duration
Instantaneous
Requirement
Living Shadow Heritage
Heritage
Living Shadow

Shadow Scout Technique

Rank
Rank II
Type
Heritage
Source
Shinobi
Chakra Cost
2
Activation
Action
Range
5 feet
Duration
Concentration, up to 10 minutes
Requirement
Living Shadow Heritage
Heritage
Living Shadow

Shadow Possession Technique

Rank
Rank III
Type
Heritage
Source
Shinobi
Chakra Cost
3
Activation
Action
Range
60 feet
Duration
Concentration, up to 1 minute
Requirement
Living Shadow Heritage
Heritage
Living Shadow

Eclipse Field Technique

Rank
Rank III
Type
Heritage
Source
Shinobi
Chakra Cost
3
Activation
Action
Range
60 feet
Duration
Concentration, up to 1 minute
Requirement
Living Shadow Heritage
Heritage
Living Shadow

Living Shadow Form

Rank
Rank IV
Type
Heritage
Source
Shinobi
Chakra Cost
4
Activation
Bonus Action
Range
Self
Duration
Concentration, up to 1 minute
Requirement
Living Shadow Heritage
Heritage
Living Shadow

Dominion of Living Night

Rank
Rank V
Type
Heritage
Source
Shinobi
Chakra Cost
5
Activation
Action
Range
Self, 30-foot radius
Duration
Concentration, up to 1 minute
Requirement
Living Shadow Heritage
Heritage
Living Shadow