Technique Rules

Rank
Rank I
Type
Universal
Source
Shinobi
Chakra Cost
1
Activation
Action
Range
30 feet
Duration
Until the end of your next turn
Concentration
No

You throw chakra-reinforced wires around one creature of Large size or smaller within range.

The target must make a Dexterity saving throw.

On a failed save:

  • The target is Restrained.
  • You can pull the target up to 10 feet toward you, provided it is no more than one size larger than you.

The target can use its action to make a Strength check against your Technique Save DC, ending the effect on a success.

The wires have:

  • Armor Class 12
  • Hit points equal to twice your Shinobi level
  • Immunity to poison damage
  • Immunity to psychic damage

The technique ends when the wires are destroyed or the target escapes.

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