Classes

Artificer

An Intelligence-based magical inventor who channels spells through tools, creates temporary magic items through infusions, and adapts equipment to the needs of the party.

Barbarian

A primal warrior who turns raw fury into endurance, mobility, and brutal melee pressure.

Bard

A Charisma-based full caster and expert skill user who inspires allies, manipulates enemies, and borrows magic from every spell list.

Cleric

A Wisdom-based prepared divine full caster whose domain supplies extra spells, armor or weapon options, and themed Channel Divinity powers.

Druid

A Wisdom-based prepared primal full caster who can transform into beasts and specialize through a druid circle.

Fighter

A flexible martial class with broad armor and weapon access, frequent Ability Score Improvements, and the strongest repeated Attack action progression.

Monk

A Dexterity- and Wisdom-based mobile martial artist who spends ki for extra attacks, defense, control, healing, and supernatural movement.

Paladin

A Strength- and Charisma-based armored half caster who combines healing, protective auras, divine smites, and an oath-defined capstone.

Ranger

A Dexterity- and Wisdom-based wilderness martial half caster with tracking, exploration, mobility, and subclass-driven combat tools.

Rogue

A Dexterity-based skill specialist who deals precision Sneak Attack damage, controls positioning with bonus actions, and gains exceptionally reliable expertise.

Sorcerer

A Charisma-based known-spell full caster whose Sorcery Points and Metamagic reshape spells in ways other casters cannot.

Warlock

A Charisma-based pact caster who recovers a small number of high-level slots on short rests and customizes persistent powers through Eldritch Invocations.

Wizard

An Intelligence-based prepared full caster with the largest spell-learning system, ritual flexibility, and subclass traditions focused on schools or specialist theories.

Blood Hunter

A third-party/homebrew martial class by Matthew Mercer that sacrifices vitality to power blood curses, elemental weapon rites, and monster-hunting features.

Captain

A battlefield commander who turns positioning, orders, and morale into party-wide tactical pressure.

Champion

A direct martial hero focused on reliable attacks, physical excellence, and decisive combat moments.

Gunslinger

A precision combatant who uses firearms, grit, and risky shots to control fights from range.

Illrigger

An infernal martial class that binds seals, punishment, and hellish authority into weapon combat.

Messenger

A fast-moving envoy who survives by speed, information, route knowledge, and sharp negotiation.

Monster Hunter

A specialist who studies dangerous creatures, prepares counters, and exploits monster weaknesses.

Mournbound

A character bound to loss, endurance, and supernatural echoes that turn grief into resilience.

Pugilist

A streetfighting class with swagger, moxie, dirty tricks, and stubborn close-range endurance.

Scholar

An expert class focused on knowledge, planning, analysis, and turning information into advantage.

Shinobi

A mobile chakra-wielding combatant who combines martial training, supernatural techniques, inherited abilities and control over fortune.

Treasure Hunter

An explorer who finds relics, bypasses hazards, and turns dangerous ruins into opportunity.

Vampyr

A supernatural predator who balances hunger, charm, mobility, and dark resilience.

Vanguard

A durable protector who controls space, absorbs pressure, and keeps enemies away from allies.

Warden

A primal protector who draws on nature, endurance, and battlefield control to defend allies.