Nonplayer characters
NPCs
Browse NPC references, stat blocks, challenge ratings, actions, traits, and encounter notes.
NPC Overview
NPCs collect nonplayer character references that can be used for encounters, recurring campaign characters, training scenes, rivals, allies, and other table-facing character roles.
NPC Browser
3 NPCs
NPC - CR 1/2
Brawler
Medium humanoid, unaligned. Armor Class 14 with leather armor; Hit Points 32 (5d8 + 10); Speed 30 ft.; passive Perception 9; Common; Challenge 1/2. Iron Chin uses Constitution instead of Dexterity for AC while in light or no armor and not using a shield. Actions: Multiattack with two fisticuffs attacks or one fisticuffs attack and Brace Up; Fisticuffs +4 to hit, reach 5 ft., one target, 5 (1d6 + 2) bludgeoning damage; Brace Up grants 7 (1d6 + 4) temporary hit points .
NPC - CR 5
Boxer
Medium humanoid, unaligned. Armor Class 16 with leather armor; Hit Points 85 (10d8 + 40); Speed 30 ft.; Athletics +7, Insight +2, Intimidation +4; passive Perception 10; Common; Challenge 5. Actions: Multiattack with four fisticuffs attacks or two fisticuff attacks and Brace Up; Fisticuffs +8 to hit, reach 5 ft., one target, 10 (1d10 + 5) bludgeoning damage; Brace Up grants 14 (1d10 + 9) temporary hit points . Reaction : Cross Counter reduces melee attack damage by 14 (1d10 + 9), and if reduced to 0 or lower, the boxer may make a fisticuffs attack against the attacker if in range.
NPC - CR 3
Wrestler
Medium humanoid, unaligned. Armor Class 15 with leather armor; Hit Points 67 (9d8 + 27); Speed 30 ft.; Athletics +6; Strength +6 and Constitution +5 saving throws ; passive Perception 10; Common; Challenge 3. Actions: Multiattack with three fisticuffs attacks and a wrestling attack, or two fisticuff attacks, Brace Up, and a wrestling attack; Fisticuffs +6 to hit, reach 5 ft., one target, 8 (1d8 + 4) bludgeoning damage; Wrestling +6 to hit, reach 5 ft., one target, target is grappled or knocked prone ; Brace Up grants 10 (1d8 + 6) temporary hit points . Reaction : Quick Pin lets the wrestler make two wrestling attacks when a creature provokes an opportunity attack .