Technique Rules

Rank
Rank II
Type
Universal
Source
Shinobi
Chakra Cost
2
Activation
Action
Range
Self
Duration
Concentration, up to 1 minute
Concentration
Yes

You create one physical duplicate of yourself in an unoccupied space within 5 feet.

The clone acts immediately after your turn and obeys your mental commands. It has:

  • Armor Class 13
  • 1 hit point
  • Your walking speed
  • Your ability check and saving throw modifiers
  • Immunity to the Charmed, Frightened and Poisoned conditions

On its turn, the clone can move and take one of the following actions:

  • Dash
  • Disengage
  • Dodge
  • Help
  • Hide
  • Search
  • Use an Object

The clone cannot:

  • Attack
  • Deal damage
  • Activate techniques
  • Use class features
  • Use magic items
  • Move more than 120 feet away from you

You know what the clone sees and hears while it is within 120 feet of you.

The clone disappears when it is reduced to 0 hit points, moves beyond 120 feet from you or when the technique ends.

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