Page information
Banned:
- Party 1,
- Party 2 - LuckyClover,
- Party 3 - FCGoonUnited,
- Party 4,
- Party 5 - FemboyAss,
- Party 6 - Crops,
- Main - 750,
- Scouting - MotelyCrew
Technique
Explosive Clone Technique
You create an unstable clone in an unoccupied space within range.
Technique Rules
You create an unstable clone in an unoccupied space within range.
The clone resembles you and has:
- Armor Class 13
- 1 hit point
- Immunity to poison and psychic damage
The clone cannot move, take actions or speak.
A creature can use its action to examine the clone and make an Intelligence (Investigation) check against your Technique Save DC. On a success, it recognizes the clone as unstable chakra.
You can detonate the clone as a bonus action.
You can also use your reaction to detonate it when a creature:
- Moves within 5 feet of the clone.
- Hits the clone with a melee attack.
- Reduces the clone to 0 hit points.
When the clone detonates, each creature within 5 feet of it must make a Dexterity saving throw.
A creature takes 3d6 force damage on a failed save, or half as much damage on a successful one.
The clone then disappears.