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Banned:
- Party 1,
- Party 2 - LuckyClover,
- Party 3 - FCGoonUnited,
- Party 4,
- Party 5 - FemboyAss,
- Party 6 - Crops,
- Main - 750,
- Scouting - MotelyCrew
Shinobi Path
Path of Genjutsu
A mental manipulator who distorts perception, creates false realities and controls enemy decisions.
Path Overview
A mental manipulator who distorts perception, creates false realities and controls enemy decisions.
- Combat Role
- Controller and infiltrator
- Primary Focus
- Illusions, psychic interference, deception and mental control
Shinobi who follow the Path of Genjutsu manipulate the chakra flowing through another creature's nervous system. Their techniques distort sight, sound, memory and perception.
A Genjutsu Shinobi can create false targets, conceal allies and trap enemies inside convincing illusions.
Path Features
| Shinobi Level | Feature |
|---|---|
| 3 | Genjutsu Training |
| 6 | Distorted Perception |
| 10 | Persistent Illusion |
| 14 | World of Illusion |
Genjutsu Training
Gain proficiency in either Deception or Insight. If you already have proficiency in the selected skill, your proficiency bonus is doubled for checks made with it.
Learn two additional Genjutsu Path Techniques. They must be of a rank you can use and do not count against your number of techniques known.
Distorted Perception
When a creature you can see within 60 feet makes an attack roll, you can use your reaction and expend 1 Chakra Point to distort its perception.
The creature must make a Wisdom saving throw against your Technique Save DC.
On a failed save, the attack roll is made with disadvantage. If the attack misses, you can immediately move up to 10 feet without provoking opportunity attacks.
A creature that is immune to the Charmed condition automatically succeeds on this saving throw.
Persistent Illusion
When a creature succeeds on a saving throw against one of your Genjutsu techniques, you can expend 1 Chakra Point to force it to reroll the saving throw. The creature must use the new result.
You can use this feature once on each of your turns.
In addition, when your concentration on a Genjutsu technique ends because you failed a concentration saving throw, the technique remains active until the end of your next turn.
World of Illusion
As an action, choose a point you can see within 60 feet. Each creature of your choice in a 20-foot-radius sphere centered on that point must make a Wisdom saving throw against your Technique Save DC.
On a failed save, a creature is Charmed and Incapacitated for up to 1 minute as it becomes trapped inside a shared illusion.
The effect requires concentration.
An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature also repeats the saving throw whenever it takes damage.
Once you use this feature, you cannot use it again until you finish a long rest.
Play This Path If You Want To
- Control enemies without relying on direct damage
- Create false targets and environments
- Manipulate enemy attacks
- Support infiltration and deception
- Use psychic and illusion-based abilities