Path Overview

A master of elemental chakra who overwhelms enemies with destructive force and battlefield control.

Combat Role
Elemental damage dealer and battlefield controller
Primary Focus
Chakra Nature techniques, ranged attacks and elemental combinations

The Path of Elemental Ninjutsu is followed by Shinobi who dedicate themselves to transforming chakra into natural forces.

These Shinobi create fire, water, earth, lightning and wind through practiced hand signs and precise chakra control. Some become specialists in a single nature, while others combine several elements to answer different threats.

Path Features

Path of Elemental Ninjutsu Features
Shinobi LevelFeature
3Elemental Adept
6Secondary Nature
10Elemental Shaping
14Nature Mastery
3th Level

Elemental Adept

Learn two additional Nature Techniques associated with a Chakra Nature available to you. These techniques must be of a rank you can use and do not count against your number of techniques known.

Once on each of your turns when you roll damage for a Nature Technique, add your Wisdom modifier to one damage roll of that technique.

6th Level

Secondary Nature

Choose one standard Chakra Nature you do not already possess:

  • Fire Release
  • Wind Release
  • Lightning Release
  • Earth Release
  • Water Release

You can learn Nature Techniques associated with the selected nature.

You also learn one additional Nature Technique associated with the selected nature. It must be of a rank you can use and does not count against your number of techniques known.

10th Level

Elemental Shaping

When you activate a Nature Technique, you can expend 1 additional Chakra Point to apply one of the following modifications:

Distant: Double the technique's range. If its range is Self, this option has no effect.

Expanded: Increase the radius of a sphere or cylinder by 5 feet, increase the length of a cone by 10 feet, or increase the width of a line by 5 feet.

Careful: Choose a number of creatures affected by the technique up to your Wisdom modifier. The chosen creatures automatically succeed on their saving throws against the technique and take no damage if they would normally take half damage on a successful save.

Piercing: The technique ignores resistance to its damage type.

14th Level

Nature Mastery

Your Nature Techniques ignore resistance to their damage types.

When a creature is immune to damage dealt by a Nature Technique, treat that immunity as resistance instead.

Once on each of your turns, reduce the Chakra Point cost of one Nature Technique by 1, to a minimum cost of 1.

Play This Path If You Want To

  • Use large elemental attacks
  • Fight effectively at range
  • Control areas of the battlefield
  • Learn multiple Chakra Natures
  • Modify the shape and range of techniques