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Banned:
- Party 1,
- Party 2 - LuckyClover,
- Party 3 - FCGoonUnited,
- Party 4,
- Party 5 - FemboyAss,
- Party 6 - Crops,
- Main - 750,
- Scouting - MotelyCrew
Shinobi Path
Path of Sealing
A tactical specialist who stores chakra in formulas, prepares traps and suppresses supernatural abilities.
Path Overview
A tactical specialist who stores chakra in formulas, prepares traps and suppresses supernatural abilities.
- Combat Role
- Battlefield controller and trap specialist
- Primary Focus
- Seals, barriers, containment and prepared effects
The Path of Sealing teaches Shinobi to encode chakra into written formulas, tags and prepared symbols.
Seals can store equipment, create defensive boundaries, suppress supernatural movement and restrain dangerous enemies.
Path Features
| Shinobi Level | Feature |
|---|---|
| 3 | Sealing Formula |
| 6 | Suppression Seal |
| 10 | Prepared Network |
| 14 | Grand Binding Seal |
Sealing Formula
Gain proficiency with calligrapher's supplies. If you already have this proficiency, your proficiency bonus is doubled for checks made with them.
Learn two additional Sealing Path Techniques. They must be of a rank you can use and do not count against your number of techniques known.
When you finish a short or long rest, you can prepare a number of chakra seals equal to your proficiency bonus.
As an action, you can place one prepared seal on a surface or unattended object you can touch. A seal remains until it is activated, destroyed or you finish a long rest.
When you activate a Sealing Technique, you can cause the technique to originate from one of your prepared seals within 60 feet instead of from yourself. The seal is consumed.
Suppression Seal
When a creature fails a saving throw against one of your Sealing Techniques, it becomes suppressed until the start of your next turn.
A suppressed creature:
- Cannot teleport.
- Cannot regain Chakra Points, Ki Points, Sorcery Points or similar class resources.
- Cannot take reactions.
Prepared Network
The number of chakra seals you can prepare becomes equal to your proficiency bonus + your Wisdom modifier.
The maximum range at which you can activate one of your prepared seals increases to 120 feet.
You can place a prepared seal as a bonus action instead of an action.
When a creature you can see moves within 10 feet of one of your prepared seals, you can use your reaction to activate a Sealing Technique through that seal.
Grand Binding Seal
As an action, choose one creature you can see within 30 feet. The creature must make a Charisma saving throw against your Technique Save DC.
On a failed save, the creature is sealed inside an extradimensional formula for up to 1 minute. While sealed:
- The creature is Incapacitated.
- The creature has total cover.
- The creature's speed is 0.
- The creature cannot affect or be affected by anything outside the seal.
The effect requires concentration.
The sealed creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Once you use this feature, you cannot use it again until you finish a long rest.
Play This Path If You Want To
- Prepare traps and magical formulas
- Store and trigger effects remotely
- Restrict enemy movement
- Suppress supernatural resources
- Temporarily imprison dangerous creatures