Movement rule
Swimming
Swimming is a movement rule used during exploration, encounters, and combat.
What It Is
Swimming covers movement through water or similar liquid hazards.
This page is a compact play reference. If a spell, feature, monster, item, or DM ruling gives a more specific instruction, use that specific instruction.
How To Use It
Spend movement to swim. Without a swimming speed, each foot usually costs 1 extra foot.
Limits And Rolls
- Rough water can require a Strength (Athletics) check.
- Underwater combat and breathing can add separate restrictions.
- A swimming speed avoids the extra movement cost when used for swimming.
- Roll Strength (Athletics) when the water is rough or the swim is risky.
FAQ
What is Swimming in D&D?
Swimming is a rules reference that explains one part of character creation, exploration, combat, or spellcasting.
Read more: Swimming D&D Portal - Swimming Movement rule Swimming is a movement rule used during
exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/swimming/
How does Swimming work?
The Swimming page explains the rule, its requirements, and the result during play.
Read more: Swimming D&D Portal - Swimming Movement rule Swimming is a movement rule used during
exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/swimming/
How do you use Swimming during play?
Use the Swimming rules when the situation described on the page occurs during a game.
Read more: Swimming D&D Portal - Swimming Movement rule Swimming is a movement rule used during
exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/swimming/