Skirmisher; Survivalist

3rd level

Move as a reaction A stylized reaction icon. D&D Portal - Reaction Action rule Reaction is an action economy rule used to describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/reaction/ when enemies approach without provoking from that enemy, and gain Nature A stylized nature icon representing knowledge of terrain,
					plants, animals, and natural lore. D&D Portal - Nature Skill reference Nature is a skill used for ability checks in relevant situations. Full link: https://dnd-portal.com/rules/skills/nature/ and Survival A stylized survival icon representing tracking,
					foraging, and enduring wilderness hazards. D&D Portal - Survival Skill reference Survival is a skill used for ability checks in relevant situations. Full link: https://dnd-portal.com/rules/skills/survival/ with doubled proficiency.

Superior Mobility

9th level

Increase walking A stylized walking icon representing walking movement. D&D Portal - Walking Movement rule Walking is a movement rule used during exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/walking/ speed A stylized walking icon representing speed. D&D Portal - Speed Movement rule Speed is a movement rule used during exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/speed/ and climbing A stylized climbing icon representing climbing movement. D&D Portal - Climbing Movement rule Climbing is a movement rule used during exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/climbing/ or swimming A stylized swimming icon representing swimming movement. D&D Portal - Swimming Movement rule Swimming is a movement rule used during exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/swimming/ speeds.

Ambush Master

13th level

Gain initiative A stylized initiative icon representing initiative rolls. D&D Portal - Initiative Roll Combat rule Initiative Roll is a combat rule used by attacks, damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/initiative-roll/ advantage; the first creature you hit becomes easier for everyone to attack for the round.

Sudden Strike

17th level

Make an extra bonus-action attack and potentially apply Sneak Attack to a second target.

FAQ

What is the Scout Roguish Archetype?

The Scout is a wilderness and mobility Rogue that can retreat when enemies close in, gains enhanced Nature and Survival expertise, and becomes especially dangerous during the first round of combat. At Rogue 3, Scout adds reactive movement and wilderness expertise while the character continues to gain the Rogue's normal Sneak Attack, Cunning Action, Uncanny Dodge, Evasion, and Reliable Talent.

Read more: Scout The D&D Portal Wiki logo representing an internal page
				within the website. D&D Portal - What is the Scout Roguish Archetype? Scout FAQ The Scout is a wilderness and mobility Rogue that can retreat when enemies close in, gains enhanced Nature and Survival expertise, and becomes especially dangerous during the first round of combat. At Rogue 3, Scout adds reactive movement and wilderness expertise while the character continues to gain the Rogue's normal Sneak Attack, Cunning Action, Uncanny Dodge, Evasion, and Reliable Talent. Full link: https://dnd-portal.com/faq/scout/what-is-the-scout-roguish-archetype/

What are the main Scout features?

Scout is a highly mobile wilderness Rogue. Skirmisher lets the Rogue retreat when enemies close in, Survivalist makes Nature and Survival exceptionally reliable, Superior Mobility increases speed, Ambush Master improves the party's opening round, and Sudden Strike creates an unusual high-level opportunity to pressure two targets.

Read more: Scout The D&D Portal Wiki logo representing an internal page
				within the website. D&D Portal - What are the main Scout features? Scout FAQ Scout is a highly mobile wilderness Rogue. Skirmisher lets the Rogue retreat when enemies close in, Survivalist makes Nature and Survival exceptionally reliable, Superior Mobility increases speed, Ambush Master improves the party's opening round, and Sudden Strike creates an unusual high-level opportunity to pressure two targets. Full link: https://dnd-portal.com/faq/scout/what-are-the-main-scout-features/

How do you build and play a Scout Rogue?

Build the Scout on top of a normal Dexterity-focused Rogue, then invest in the secondary abilities and skills that support the archetype. Stay difficult to pin down. Use Skirmisher to preserve distance when enemies approach, then use Cunning Action and the Rogue's normal movement on your own turn to choose a better firing or flanking position. At high levels, exploit Ambush Master by hitting a priority enemy early.

Read more: Scout The D&D Portal Wiki logo representing an internal page
				within the website. D&D Portal - How do you build and play a Scout Rogue? Scout FAQ Build the Scout on top of a normal Dexterity-focused Rogue, then invest in the secondary abilities and skills that support the archetype. Stay difficult to pin down. Use Skirmisher to preserve distance when enemies approach, then use Cunning Action and the Rogue's normal movement on your own turn to choose a better firing or flanking position. At high levels, exploit Ambush Master by hitting a priority enemy early. Full link: https://dnd-portal.com/faq/scout/how-do-you-build-and-play-a-scout-rogue/

How does Scout interact with Sneak Attack?

Scout uses ordinary Sneak Attack for most of its career. At 17th level, Sudden Strike creates a rare opportunity to apply Sneak Attack twice during the same turn, but only if the second Sneak Attack is against a different target. The usual weapon and qualification rules still apply to each attack.

Read more: Scout The D&D Portal Wiki logo representing an internal page
				within the website. D&D Portal - How does Scout interact with Sneak Attack? Scout FAQ Scout uses ordinary Sneak Attack for most of its career. At 17th level, Sudden Strike creates a rare opportunity to apply Sneak Attack twice during the same turn, but only if the second Sneak Attack is against a different target. The usual weapon and qualification rules still apply to each attack. Full link: https://dnd-portal.com/faq/scout/how-does-scout-interact-with-sneak-attack/

How does Skirmisher work?

Skirmisher lets a Scout use its reaction when an enemy ends its turn within 5 feet to move up to half the Scout's speed. That movement does not provoke opportunity attacks. It occurs on the enemy's turn, so it can reposition the Scout before the Scout's next turn, but it consumes the reaction.

Read more: Scout The D&D Portal Wiki logo representing an internal page
				within the website. D&D Portal - How does Skirmisher work? Scout FAQ Skirmisher lets a Scout use its reaction when an enemy ends its turn within 5 feet to move up to half the Scout's speed. That movement does not provoke opportunity attacks. It occurs on the enemy's turn, so it can reposition the Scout before the Scout's next turn, but it consumes the reaction. Full link: https://dnd-portal.com/faq/scout/how-does-skirmisher-work/