Druid subclass
Spores
Fungal halo damage, temporary hit points D&D Portal - Hit Points Combat rule Hit Points is a combat rule used by attacks,
damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/hit-points/, and undead animation.
Spores starts by changing the normal Druid play pattern through Circle Spells; Halo of Spores; Symbiotic Entity, giving the subclass its first clear mechanical identity.
Later features such as Fungal Infestation, Spreading Spores, Fungal Body expand that identity at higher levels, so the subclass has a clearer role in combat, exploration, utility, or support.
Circle Spells; Halo of Spores; Symbiotic Entity
2nd level
Gain always-prepared fungal and necromantic spells D&D Portal - Spells Spellcasting rule Spells is a spellcasting rule used by spells,
class features, and magical effects. Full link: https://dnd-portal.com/rules/spellcasting/spells/, deal reaction
D&D Portal - Reaction Action rule Reaction is an action economy rule used to
describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/reaction/ necrotic
D&D Portal - Necrotic Damage type Necrotic is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/necrotic/ damage nearby, and spend Wild Shape to gain temporary hit points
D&D Portal - Hit Points Combat rule Hit Points is a combat rule used by attacks,
damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/hit-points/ and stronger spores and weapon attacks.
Fungal Infestation
6th level
Use a reaction D&D Portal - Reaction Action rule Reaction is an action economy rule used to
describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/reaction/ to animate a nearby dead humanoid or beast as a short-lived zombie.
Spreading Spores
10th level
Create a stationary spore cloud that damages creatures entering or starting within it.
Fungal Body
14th level
Become immune to blindness, deafness, fear, and poison D&D Portal - Poison Damage type Poison is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/poison/, and resist critical hits
D&D Portal - Critical Hit Combat rule Critical Hit is a combat rule used by attacks,
damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/critical-hit/.
FAQ
What is the Spores subclass?
Spores is a specialised subclass option that builds on the features and progression of its parent class.
Read more: Spores D&D Portal - Spores Druid subclass Fungal halo damage, temporary hit points, and undead animation. Full link: https://dnd-portal.com/classes/druid/spores/
How does the Spores subclass work?
The Spores subclass changes the character’s play style through its own feature progression.
Read more: Spores D&D Portal - Spores Druid subclass Fungal halo damage, temporary hit points, and undead animation. Full link: https://dnd-portal.com/classes/druid/spores/
What features does a Spores get?
The subclass page lists the features gained by a Spores and explains their effects.
Read more: Spores D&D Portal - Spores Druid subclass Fungal halo damage, temporary hit points, and undead animation. Full link: https://dnd-portal.com/classes/druid/spores/
Is Spores a good subclass?
Whether Spores is a good choice depends on the role, abilities, and play style you want for the character.
Read more: Spores D&D Portal - Spores Druid subclass Fungal halo damage, temporary hit points, and undead animation. Full link: https://dnd-portal.com/classes/druid/spores/
How do you play a Spores?
Use the subclass features to specialise the normal class play pattern and support the role you chose.
Read more: Spores D&D Portal - Spores Druid subclass Fungal halo damage, temporary hit points, and undead animation. Full link: https://dnd-portal.com/classes/druid/spores/