Druid subclass
Wildfire
A teleporting wildfire spirit and fire D&D Portal - Fire Damage type Fire is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/fire//restoration synergy.
Wildfire starts by changing the normal Druid play pattern through Circle Spells; Summon Wildfire Spirit, giving the subclass its first clear mechanical identity.
Later features such as Enhanced Bond, Cauterizing Flames, Blazing Revival expand that identity at higher levels, so the subclass has a clearer role in combat, exploration, utility, or support.
Circle Spells; Summon Wildfire Spirit
2nd level
Gain always-prepared fire D&D Portal - Fire Damage type Fire is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/fire/ and healing spells
D&D Portal - Spells Spellcasting rule Spells is a spellcasting rule used by spells,
class features, and magical effects. Full link: https://dnd-portal.com/rules/spellcasting/spells/ and spend Wild Shape to summon a spirit that attacks and teleports nearby creatures.
Enhanced Bond
6th level
While the spirit is present, add a d8 to one fire D&D Portal - Fire Damage type Fire is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/fire/-damage or healing roll and cast spells
D&D Portal - Spells Spellcasting rule Spells is a spellcasting rule used by spells,
class features, and magical effects. Full link: https://dnd-portal.com/rules/spellcasting/spells/ from the spirit’s space.
Cauterizing Flames
10th level
Create a spectral flame when a creature dies and use it to heal an ally or damage an enemy.
Blazing Revival
14th level
When reduced to 0 hit points D&D Portal - Hit Points Combat rule Hit Points is a combat rule used by attacks,
damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/hit-points/, dismiss the spirit to return with half your hit points
D&D Portal - Hit Points Combat rule Hit Points is a combat rule used by attacks,
damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/hit-points/.
FAQ
What is the Wildfire subclass?
Wildfire is a specialised subclass option that builds on the features and progression of its parent class.
Read more: Wildfire D&D Portal - Wildfire Druid subclass A teleporting wildfire spirit and fire/restoration synergy. Full link: https://dnd-portal.com/classes/druid/wildfire/
How does the Wildfire subclass work?
The Wildfire subclass changes the character’s play style through its own feature progression.
Read more: Wildfire D&D Portal - Wildfire Druid subclass A teleporting wildfire spirit and fire/restoration synergy. Full link: https://dnd-portal.com/classes/druid/wildfire/
What features does a Wildfire get?
The subclass page lists the features gained by a Wildfire and explains their effects.
Read more: Wildfire D&D Portal - Wildfire Druid subclass A teleporting wildfire spirit and fire/restoration synergy. Full link: https://dnd-portal.com/classes/druid/wildfire/
Is Wildfire a good subclass?
Whether Wildfire is a good choice depends on the role, abilities, and play style you want for the character.
Read more: Wildfire D&D Portal - Wildfire Druid subclass A teleporting wildfire spirit and fire/restoration synergy. Full link: https://dnd-portal.com/classes/druid/wildfire/
How do you play a Wildfire?
Use the subclass features to specialise the normal class play pattern and support the role you chose.
Read more: Wildfire D&D Portal - Wildfire Druid subclass A teleporting wildfire spirit and fire/restoration synergy. Full link: https://dnd-portal.com/classes/druid/wildfire/