Wizard subclass
Chronurgy
Manipulate initiative D&D Portal - Initiative Roll Combat rule Initiative Roll is a combat rule used by attacks,
damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/initiative-roll/, rerolls, time stasis, and outcome certainty.
Chronurgy starts by changing the normal Wizard play pattern through Chronal Shift; Temporal Awareness, giving the subclass its first clear mechanical identity.
Later features such as Momentary Stasis, Arcane Abeyance, Convergent Future expand that identity at higher levels, so the subclass has a clearer role in combat, exploration, utility, or support.
Chronal Shift; Temporal Awareness
2nd level
Force D&D Portal - Force Damage type Force is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/force/ a nearby creature to reroll an attack, check, or save, and add Intelligence
D&D Portal - Intelligence Reasoning, memory, and knowledge Intelligence measures reasoning, memory,
education, and the ability to recall and analyse information. Full link: https://dnd-portal.com/rules/ability-scores/intelligence/ to initiative
D&D Portal - Initiative Roll Combat rule Initiative Roll is a combat rule used by attacks,
damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/initiative-roll/.
Momentary Stasis
6th level
Use an action to incapacitate and immobilize a creature until the end of your next turn.
Arcane Abeyance
10th level
Store a lower-level spell D&D Portal - Spells Spellcasting rule Spells is a spellcasting rule used by spells,
class features, and magical effects. Full link: https://dnd-portal.com/rules/spellcasting/spells/ in a bead that another creature can release later.
Convergent Future
14th level
Use a reaction D&D Portal - Reaction Action rule Reaction is an action economy rule used to
describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/reaction/ to decide whether a nearby attack, check, or save barely succeeds or fails, gaining exhaustion
D&D Portal - Exhaustion Condition Exhaustion is a game condition that can affect
what a creature can perceive, do, or resist during play. Full link: https://dnd-portal.com/rules/conditions/exhaustion/.
FAQ
What is the Chronurgy subclass?
Chronurgy is a specialised subclass option that builds on the features and progression of its parent class.
Read more: Chronurgy D&D Portal - Chronurgy Wizard subclass Manipulate initiative, rerolls, time stasis, and outcome certainty. Full link: https://dnd-portal.com/classes/wizard/chronurgy/
How does the Chronurgy subclass work?
The Chronurgy subclass changes the character’s play style through its own feature progression.
Read more: Chronurgy D&D Portal - Chronurgy Wizard subclass Manipulate initiative, rerolls, time stasis, and outcome certainty. Full link: https://dnd-portal.com/classes/wizard/chronurgy/
What features does a Chronurgy get?
The subclass page lists the features gained by a Chronurgy and explains their effects.
Read more: Chronurgy D&D Portal - Chronurgy Wizard subclass Manipulate initiative, rerolls, time stasis, and outcome certainty. Full link: https://dnd-portal.com/classes/wizard/chronurgy/
Is Chronurgy a good subclass?
Whether Chronurgy is a good choice depends on the role, abilities, and play style you want for the character.
Read more: Chronurgy D&D Portal - Chronurgy Wizard subclass Manipulate initiative, rerolls, time stasis, and outcome certainty. Full link: https://dnd-portal.com/classes/wizard/chronurgy/
How do you play a Chronurgy?
Use the subclass features to specialise the normal class play pattern and support the role you chose.
Read more: Chronurgy D&D Portal - Chronurgy Wizard subclass Manipulate initiative, rerolls, time stasis, and outcome certainty. Full link: https://dnd-portal.com/classes/wizard/chronurgy/