Marketplace & Goods

Brinehook Harbor is a heavily fortified trading center filled with merchants, sailors, mercenaries, pirates, and smugglers. Below is an overview of the goods available in and around the harbor.

Food & Drinks

Food & Drinks
ItemDescriptionPrice
Freshly Baked BreadLarge, dark harbor loaf2 CP
Grilled FishFreshly caught, with herbs5 CP
Crab SoupHot, hearty soup8 CP
Salted MeatKeeps for several days5 SP
Dried FishSuitable for long journeys3 SP
Sailor's StewMeat, potatoes, and vegetables6 SP
Roasted BoarA luxury meal1 GP
Giant Crab LegsHarbor specialty2 GP
Ship Ration (1 day)Dried food for travel5 SP
Apple PieSweet pastry with cinnamon3 SP
Common AleA sturdy mug4 CP
Smallfolk's Light AleA mild, low-alcohol ale brewed for smaller folk who want to enjoy a drink without getting drunk too quickly. Characters drinking Smallfolk's Light Ale have advantage on Constitution saving throws against becoming intoxicated from this drink.3 CP
Dark Pirate AleStrongly brewed harbor beer2 SP
Spiced RumPopular among sailors5 SP
Dwarven WhiskyExceptionally strong liquor1 GP
Sea King WineExclusive imported wine8 GP

Armor & Protection

Armor & Protection
ItemACPrice
Padded Armor11 + DEX5 GP
Leather Armor11 + DEX10 GP
Studded Leather12 + DEX45 GP
Hide Armor12 + DEX (max 2)10 GP
Chain Shirt13 + DEX (max 2)50 GP
Scale Mail14 + DEX (max 2)50 GP
Breastplate14 + DEX (max 2)400 GP
Half Plate15 + DEX (max 2)750 GP
Ring Mail1430 GP
Chain Mail1675 GP
Splint Armor17200 GP
Plate Armor181,500 GP
Shield+2 AC10 GP

Weapons

Weapons
ItemDamagePrice
Dagger1d4 piercing2 GP
Shortsword1d6 piercing10 GP
Scimitar1d6 slashing25 GP
Rapier1d8 piercing25 GP
Longsword1d8 slashing15 GP
Greatsword2d6 slashing50 GP
Battleaxe1d8 slashing10 GP
Greataxe1d12 slashing30 GP
Warhammer1d8 bludgeoning15 GP
Trident1d6 piercing5 GP
Spear1d6 piercing1 GP
Light Crossbow1d8 piercing25 GP
Heavy Crossbow1d10 piercing50 GP
Longbow1d8 piercing50 GP
Arrows (20)Ammunition1 GP
Crossbow Bolts (20)Ammunition1 GP

Adventuring Gear

Adventuring Gear
ItemDescriptionPrice
Rope (50 ft)Climbing and binding1 GP
Grappling HookBoarding and climbing2 GP
TorchLighting1 CP
Lantern, HoodedShielded illumination5 GP
Oil FlaskLamp oil or fuel1 SP
WaterskinStoring water2 SP
BackpackCarrying supplies2 GP
BedrollSleeping while traveling1 GP
Tent (2 people)Shelter2 GP
Fishing TackleFishing1 GP
Thieves' ToolsOpening locks25 GP
Healer's KitStabilizing (10 uses)5 GP
Navigator's ToolsNavigating at sea25 GP
SpyglassObserving distant objects1,000 GP
Potion of HealingRestores 2d4 + 2 HP50 GP

Special Harbor Items — Homebrew

Homebrew

Special Harbor Items — Homebrew
ItemEffectPrice
Sailor's Lucky CoinA one-time +1 bonus to an ability check, before the roll25 GP
Potion of Sea BreathingBreathe underwater for 10 minutes75 GP
Kraken Ink VialCreates a dark underwater ink cloud (10 ft radius, 1 minute)40 GP
Stormglass CompassPoints toward the nearest storm for 1 hour90 GP
Barnacle ShieldNormal shield with a distinctive appearance35 GP
Smuggler's Hidden PouchHidden compartment; +2 to checks to conceal its contents60 GP
Siren's TearOne-time advantage on a Persuasion check80 GP
Sea Serpent ScaleRare crafting material120 GP
Captain's Signal HornAudible up to 1 mile under normal conditions30 GP
Blackwater DaggerMagic +1 dagger500 GP

The Black Market

The Black Market
ItemDescriptionPrice
False Identity PapersForged trade documents50 GP
Stolen Harbor PassGrants access to certain storage yards75 GP
Smoke BombCreates a 10 ft radius cloud of smoke for 1 round30 GP
Poison, Basic (vial)1d4 poison damage on a failed DC 10 CON save100 GP
Assassin's BloodPoison that can inflict the poisoned condition150 GP
Illegal Sea ChartShows secret smuggling routes200 GP
Sealed Mysterious ChestUnknown contents25 GP
Ring of the DrownedWater Breathing on yourself for 1 hour, once per day600 GP