Amorphous
The puddle can move through a space as narrow as 1 inch without squeezing.
Companion
The Puddle Slime is a small, amorphous ooze with a cheerful disposition and an almost endless curiosity about the world around it. Its translucent, water-like body allows it to blend naturally into shallow pools, streams, and other aquatic environments.
Bludgeoning, piercing, and slashing from nonmagical attacks.
Blinded, deafened, exhaustion, grappled, prone.
Blindsight 60 ft. (blind beyond this radius), passive Perception 10.
Understands the creature it has bonded with, but cannot speak.
The puddle can move through a space as narrow as 1 inch without squeezing.
The puddle can enter another creature's space and stop there. Its space counts as difficult terrain for hostile creatures.
When a hostile creature first enters the puddle's space on a turn or ends its turn there, it must succeed on a DC 11 Dexterity saving throw or fall prone.
When the puddle is motionless in water, it appears to be a normal puddle. A creature that hasn't seen it move must succeed on a DC 15 Intelligence (Investigation) check to realize it is alive.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Damage: 5 (1d6 + 2) Bludgeoning damage
The Puddle Slime extends a small, water-like pseudopod to strike a nearby creature.
DC 12 Dexterity saving throw
Damage: 1d4 Bludgeoning damage
Recharge: Roll a d6 at the beginning of the Puddle Slime's turn when this ability is unavailable. It recharges on a roll of 5 or 6.
Hit: On a failed save, the target takes the listed damage and suffers the listed effects.
Successful Save: The target takes no damage and suffers no additional effects.
The Puddle Slime launches a concentrated burst of water at one creature within 15 feet. The target is pushed 5 feet directly away from the Puddle Slime. The next 5 feet of movement it uses before the end of its next turn costs 10 feet of movement instead.
Usage: Once per Short Rest
The Puddle Slime absorbs at least 1 liter of clean water, temporarily increasing its volume. The Puddle Slime gains 5 Temporary Hit Points. These Temporary Hit Points follow the normal D&D 5e rules and do not stack with other Temporary Hit Points. The ability requires access to sufficient clean water.
The Puddle Slime is a small, amorphous ooze with a cheerful disposition and an almost endless curiosity about the world around it. Its translucent, water-like body allows it to blend naturally into shallow pools, streams, and other aquatic environments.
Despite its harmless appearance, the Puddle Slime possesses several unusual abilities. It can squeeze through remarkably narrow openings, detect nearby sources of water, and use its fluid body to interfere with hostile creatures.
Although not particularly powerful in direct combat, its adaptability and inquisitive behavior make it a valuable companion during exploration. A bonded Puddle Slime often develops a strong attachment to its chosen adventurer, responding to familiar voices, movement, and changes in its surroundings.
Eldor is a deity from the Aetherbound setting.
The Eldor homebrew collection — including its magic items, lore, rules, and other related content — was written and created by Toon van Berkel.
Eldor and its associated homebrew content are original creative works created for the Aetherbound setting. This is unofficial fan-created content and is not affiliated with or endorsed by Wizards of the Coast.
Unless otherwise stated, all Eldor homebrew content published on D&D Portal is © Toon van Berkel.