The Warden's progression blends martial advancement with travel expertise.

1st level: Shadow-lore

Shadow-lore identifies the Warden's specialised enemy knowledge.

The feature improves later as the calling gains levels.

1st level: Warded Lands

The Warden selects regions in which the character is exceptionally competent.

Warded Lands improves the Warden's relevant Intelligence and Wisdom checks, journey endurance, travel pace, and tracking inside the chosen regions.

Additional regions are gained later.

2nd level: Fighting Style

The Warden chooses a martial Fighting Style.

2nd level onward: Virtues and Crafts

The calling gains repeated Virtue choices and can take Crafts at selected levels instead.

3rd level: Warden Oath

Choose Forayer or Hunter.

The Oath grants another feature at 7th level.

3rd level: Rumour of the Earth

The Warden can sense the presence of favoured foes in a broad area, with increased range inside Warded Lands.

5th level: Extra Attack

The Warden attacks twice with the Attack action.

6th and 10th level: exploration improvements

Shadow-lore and Warded Lands improve as the Warden becomes more experienced.

7th level: Oath feature

Forayer gains stronger hiding capability.

Hunter gains its later specialist feature according to the chosen prey style.

9th level: Long Stride

Long Stride improves the Warden's movement and interaction with difficult terrain in Warded Lands.

How the features work together

Shadow-lore defines enemies.

Warded Lands define regions.

Fighting Style defines weapons.

Rumour of the Earth finds danger.

Extra Attack handles sustained martial pressure.

The Oath determines ambusher or hunter specialisation.