The Warden's highlighted ability pair is Dexterity and Wisdom.

Dexterity

Dexterity supports:

  • ranged attacks;
  • finesse attacks;
  • initiative;
  • Stealth;
  • Armor Class in lighter armor;
  • Dexterity saving throws.

Forayer benefits particularly strongly from a high Dexterity score.

Wisdom

Wisdom supports:

  • Rumour of the Earth;
  • Perception;
  • Hunting and tracking identity;
  • Insight;
  • Survival-style play;
  • Forayer initiative through Ambusher.

It is also one of the Warden's saving throw proficiencies.

Constitution

Constitution improves hit points on top of the d10 Hit Die.

A front-line Warden benefits from stronger durability.

Strength

Strength can still be useful for a melee Warden using non-finesse martial weapons.

It is also one of the calling's saving throw proficiencies.

The exact weapon build determines whether Strength should rise above Constitution.

Multiclassing

The multiple-calling requirement is:

Wisdom 13

Practical priority

Typical ranged/Forayer Warden:

Dexterity → Wisdom → Constitution → remaining abilities

Typical melee Hunter:

Strength or Dexterity according to weapon → Wisdom → Constitution → remaining abilities