Inquisitive FAQ
What are the main Inquisitive features?
Inquisitive turns the Rogue into a perceptive investigator and single-target analyst. Ear for Deceit and Eye for Detail improve social and investigative reliability, Insightful Fighting creates a self-sufficient Sneak Attack route, and later features sharpen perception and reward focusing on a studied target.
3rd level — Ear for Deceit
When making Wisdom (Insight) checks to determine whether a creature is lying, very low d20 results are raised to a reliable minimum.
3rd level — Eye for Detail
Cunning Action gains investigative uses, allowing a bonus-action Wisdom (Perception) check to spot hidden creatures or objects or an Intelligence (Investigation) check to uncover or decipher clues.
3rd level — Insightful Fighting
As a bonus action, contest your Wisdom (Insight) against a target's Charisma (Deception). On a success, you can Sneak Attack that target without needing advantage or a nearby ally, provided you do not have disadvantage.
9th level — Steady Eye
Gain advantage on Perception and Investigation checks on a turn when you move no more than half your speed.
13th level — Unerring Eye
A limited-use action lets you sense nearby illusions, shapechangers and other magic intended to deceive the senses, though it does not automatically reveal every detail.
17th level — Eye for Weakness
Sneak Attack deals additional damage against the creature currently affected by your Insightful Fighting.
How the features work together
The path links investigation directly to combat. High Insight helps establish Insightful Fighting, Eye for Detail makes searching for hidden threats or clues easier to fit into a turn, and Eye for Weakness rewards maintaining pressure on the creature you have successfully read. Expertise in Insight, Perception, or Investigation makes those tools much more dependable.