Gunslinger FAQ
What ability scores are best for a Gunslinger?
Dexterity is the Gunslinger's highest ability score because it powers the class's firearm attacks and supports Armor Class and initiative. Constitution is usually the second priority because the class uses a d8 Hit Die. Charisma fits the class's social identity and is one of its saving throw proficiencies, while a subclass such as Spellslinger can change secondary priorities.
The Gunslinger has a clear primary ability: Dexterity. The remaining scores depend on subclass and character concept.
Dexterity
Dexterity powers firearm attacks.
It also improves initiative, Armor Class in light armor, Dexterity saving throws, Acrobatics, and Sleight of Hand.
This makes it the most efficient ability in the class.
Constitution
Constitution increases hit points.
The Gunslinger uses a d8 Hit Die and can attract attention once firearm damage becomes threatening.
A good Constitution score provides more room for mistakes and close-range pressure.
Charisma
Charisma is one of the Gunslinger's saving throw proficiencies.
It also supports Deception, Intimidation, and Persuasion, all natural skills for several Gunslinger concepts.
Certain subclasses may value it more heavily.
It does not replace Dexterity for the base firearm chassis.
Wisdom
Wisdom supports Perception and Insight.
A sharpshooter, scout, or bounty-hunter concept may value awareness highly.
Intelligence
Intelligence may support a technical or Spellslinger-oriented concept where the current subclass mechanics make it relevant.
Spellslinger makes Intelligence significantly more relevant because that Creed adds arcane spellcasting; most other Gunslingers can usually treat Intelligence as a secondary or concept-driven score.
Strength
Strength is normally a low priority for the standard class.
A firearm build gains little from raising it unless equipment, subclass, or character concept creates a specific need.
Practical priority
Typical Gunslinger:
Dexterity → Constitution → Charisma / Wisdom according to subclass and role → remaining abilities
The chosen Creed can shift the secondary order: Spellslinger raises the value of Intelligence, while social or covert concepts may place more weight on Charisma or Wisdom.