Astral Fire cantrip choice

Choose one of dancing lights, light or sacred flame when the trait is established.

Spellcasting ability choice

Choose Intelligence, Wisdom or Charisma as the spellcasting ability for the Astral Fire cantrip. A build that selects sacred flame usually benefits from matching this choice to a strong mental ability.

The cantrip does not automatically become a class spell

Receiving a cantrip from the species does not add it to a Wizard, Cleric, Sorcerer or another class spell list for every feature interaction. Use the granting trait's rules.

Four-hour conscious trance

Astral Elf does not need sleep, magic cannot put it to sleep, and the published Astral Trance can complete a long rest in four hours of meditation while the character remains conscious.

Flexible skill

After the trance, choose a skill proficiency you do not already have. It lasts until the next long rest.

Flexible weapon or tool

Also choose one qualifying weapon or tool proficiency you do not already have. That proficiency likewise lasts until the next long rest.

Plan for the next adventuring day

The changing proficiencies can be used to prepare for an expected investigation, wilderness challenge, social task, tool requirement or weapon plan without permanently locking the choice.