Sorcerer subclass
Shadow Magic
Darkvision, survival D&D Portal - Survival Skill reference Survival is a skill used for ability checks
in relevant situations. Full link: https://dnd-portal.com/rules/skills/survival/ at 0 hit points
D&D Portal - Hit Points Combat rule Hit Points is a combat rule used by attacks,
damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/hit-points/, shadow hound, and teleportation.
Shadow Magic starts by changing the normal Sorcerer play pattern through Eyes of the Dark; Strength of the Grave, giving the subclass its first clear mechanical identity.
Later features such as Hound of Ill Omen, Shadow Walk, Umbral Form expand that identity at higher levels, so the subclass has a clearer role in combat, exploration, utility, or support.
Eyes of the Dark; Strength of the Grave
1st level
Gain long-range darkvision and a saving throw D&D Portal - Saving Throw D20 test rule Saving Throw is a d20 test rule used to resolve
uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/saving-throw/ to remain at 1 hit point when damage would reduce you to 0.
Hound of Ill Omen
6th level
Spend sorcery points to summon a shadow hound that tracks one target and hinders its saves against your spells D&D Portal - Spells Spellcasting rule Spells is a spellcasting rule used by spells,
class features, and magical effects. Full link: https://dnd-portal.com/rules/spellcasting/spells/.
Shadow Walk
14th level
Teleport between areas of dim light or darkness as a bonus action D&D Portal - Bonus Action Action rule Bonus Action is an action economy rule used to
describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/bonus-action/.
Umbral Form
18th level
Spend sorcery points to become shadowy, move through creatures and objects, and resist most damage.
FAQ
What is the Shadow Magic subclass?
Shadow Magic is a specialised subclass option that builds on the features and progression of its parent class.
Read more: Shadow Magic D&D Portal - Shadow Magic Sorcerer subclass Darkvision, survival at 0 hit points, shadow hound, and teleportation. Full link: https://dnd-portal.com/classes/sorcerer/shadow-magic/
How does the Shadow Magic subclass work?
The Shadow Magic subclass changes the character’s play style through its own feature progression.
Read more: Shadow Magic D&D Portal - Shadow Magic Sorcerer subclass Darkvision, survival at 0 hit points, shadow hound, and teleportation. Full link: https://dnd-portal.com/classes/sorcerer/shadow-magic/
What features does a Shadow Magic get?
The subclass page lists the features gained by a Shadow Magic and explains their effects.
Read more: Shadow Magic D&D Portal - Shadow Magic Sorcerer subclass Darkvision, survival at 0 hit points, shadow hound, and teleportation. Full link: https://dnd-portal.com/classes/sorcerer/shadow-magic/
Is Shadow Magic a good subclass?
Whether Shadow Magic is a good choice depends on the role, abilities, and play style you want for the character.
Read more: Shadow Magic D&D Portal - Shadow Magic Sorcerer subclass Darkvision, survival at 0 hit points, shadow hound, and teleportation. Full link: https://dnd-portal.com/classes/sorcerer/shadow-magic/
How do you play a Shadow Magic?
Use the subclass features to specialise the normal class play pattern and support the role you chose.
Read more: Shadow Magic D&D Portal - Shadow Magic Sorcerer subclass Darkvision, survival at 0 hit points, shadow hound, and teleportation. Full link: https://dnd-portal.com/classes/sorcerer/shadow-magic/