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Multiclassing
To multiclass into or out of Rogue, a character needs Dexterity 13 or higher.
Hit Points
- Hit Dice: 1d8 per Rogue level
- Hit Points at 1st Level: 8 + Constitution modifier
- Hit Points at Higher Levels: 1d8 or 5 + Constitution modifier per Rogue level after 1st
Proficiencies
- Armor: Light armor
- Weapons: Simple weapons, hand crossbows, longswords, rapiers, and shortswords
- Tools: Thieves' tools
- Saving Throws: Dexterity and Intelligence
- Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
Starting Equipment
Choose from each option where a choice is listed:
- A rapier or a shortsword
- A shortbow with 20 arrows or a shortsword
- A burglar's pack, dungeoneer's pack, or explorer's pack
- Leather armor, two daggers, and thieves' tools
Rogue Progression
Sneak Attack damage grows with Rogue level. Archetype features arrive at 3rd, 9th, 13th, and 17th level.
| Level | Proficiency Bonus | Sneak Attack | Features |
|---|---|---|---|
| 1st | +2 | 1d6 | Expertise, Sneak Attack, Thieves' Cant |
| 2nd | +2 | 1d6 | Cunning Action |
| 3rd | +2 | 2d6 | Roguish Archetype, Steady Aim (Optional) |
| 4th | +2 | 2d6 | Ability Score Improvement |
| 5th | +3 | 3d6 | Uncanny Dodge |
| 6th | +3 | 3d6 | Expertise |
| 7th | +3 | 4d6 | Evasion |
| 8th | +3 | 4d6 | Ability Score Improvement |
| 9th | +4 | 5d6 | Roguish Archetype feature |
| 10th | +4 | 5d6 | Ability Score Improvement |
| 11th | +4 | 6d6 | Reliable Talent |
| 12th | +4 | 6d6 | Ability Score Improvement |
| 13th | +5 | 7d6 | Roguish Archetype feature |
| 14th | +5 | 7d6 | Blindsense |
| 15th | +5 | 8d6 | Slippery Mind |
| 16th | +5 | 8d6 | Ability Score Improvement |
| 17th | +6 | 9d6 | Roguish Archetype feature |
| 18th | +6 | 9d6 | Elusive |
| 19th | +6 | 10d6 | Ability Score Improvement |
| 20th | +6 | 10d6 | Stroke of Luck |
Class Features
Expertise
At 1st level, choose two skill proficiencies, or one skill and thieves' tools. Double your proficiency bonus for checks using them. Choose two more skill proficiencies at 6th level.
Sneak Attack
Once per turn, add Sneak Attack damage to a finesse or ranged weapon attack made with advantage. You can also use it when an active enemy of the target is within 5 feet of it, provided you do not have disadvantage.
Thieves' Cant
You know a coded mixture of jargon, implication, and signs used to pass hidden messages. You also recognize the common symbols rogues use to mark warnings, opportunities, and safe contacts.
Cunning Action
From 2nd level, you can use a bonus action on each turn to Dash, Disengage, or Hide.
Roguish Archetype
At 3rd level, choose an archetype that defines your specialty. It grants additional features at 3rd, 9th, 13th, and 17th level.
Steady Aim Optional
From 3rd level, spend your bonus action to gain advantage on your next attack that turn. You can use this only if you have not moved, and your speed becomes 0 for the rest of the turn.
Ability Score Improvement
At 4th, 8th, 10th, 12th, 16th, and 19th level, improve your ability scores within the normal limits. You may choose a feat instead when the campaign allows feats.
Uncanny Dodge
From 5th level, use your reaction to halve the damage from an attack that hits you when you can see the attacker.
Evasion
From 7th level, successful Dexterity saves against effects that normally deal half damage deal no damage to you. A failed save deals only half damage.
Reliable Talent
From 11th level, when an ability check uses one of your proficiencies, treat a d20 roll of 9 or lower as a 10.
Blindsense
At 14th level, if you can hear, you know the location of hidden or invisible creatures within 10 feet of you.
Slippery Mind
At 15th level, you gain proficiency in Wisdom saving throws.
Elusive
From 18th level, attacks cannot gain advantage against you while you are not incapacitated.
Stroke of Luck
At 20th level, you can turn one missed attack into a hit. Alternatively, treat a failed ability check as if its d20 roll were 20. You regain this feature after a short or long rest.