Pugilist subclass
Bloodhound Bruisers
An urban hunter and investigator who reads people, finds trouble, and uses city familiarity to stay one step ahead.
Bloodhound Bruisers changes how a Pugilist spends moxie, survives pressure, and controls close-range fights.
This page collects the fight club overview, feature progression, subclass features, and table-use notes from the Pugilist Clean Edition.
Bloodhound Bruisers
Pugilists in the Bloodhound Bruisers fight club are notorious for looking for trouble and finding it every time. Members of this fight club are highly observant of character traits and physical evidence and can form an almost supernatural connection to the cities they live in. Most use these abilities to become urban defenders of the downtrodden but others lend their talents to less savory organizations.
| Pugilist Level | Feature |
|---|---|
| 3rd | Ever Vigilant, Detective Work |
| 6th | Scrap Like a Sleuth |
| 11th | Heart of the City |
| 17th | Eyes Wide Open |
Ever Vigilant
Level 3
When you choose this fight club at 3rd level, you have advantage on initiative rolls. During the first round of combat, you have advantage on attack rolls D&D Portal - Attack Roll Combat rule Attack Roll is a combat rule used by attacks,
damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/attack-roll/ against creatures who have not acted yet.
Detective Work
Level 3
Also at 3rd level, you gain proficiency with two of the following skills of your choice: Insight D&D Portal - Insight Skill reference Insight is a skill used for ability checks
in relevant situations. Full link: https://dnd-portal.com/rules/skills/insight/, Investigation
D&D Portal - Investigation Skill reference Investigation is a skill used for ability checks
in relevant situations. Full link: https://dnd-portal.com/rules/skills/investigation/, or Perception
D&D Portal - Perception Skill reference Perception is a skill used for ability checks
in relevant situations. Full link: https://dnd-portal.com/rules/skills/perception/. In addition, when you make an Intelligence
D&D Portal - Intelligence Reasoning, memory, and knowledge Intelligence measures reasoning, memory,
education, and the ability to recall and analyse information. Full link: https://dnd-portal.com/rules/ability-scores/intelligence/ ( Investigation
D&D Portal - Investigation Skill reference Investigation is a skill used for ability checks
in relevant situations. Full link: https://dnd-portal.com/rules/skills/investigation/), Wisdom
D&D Portal - Wisdom Awareness, intuition, and insight Wisdom measures awareness, intuition,
perception, and the ability to understand people and surroundings. Full link: https://dnd-portal.com/rules/ability-scores/wisdom/ ( Insight
D&D Portal - Insight Skill reference Insight is a skill used for ability checks
in relevant situations. Full link: https://dnd-portal.com/rules/skills/insight/), or Wisdom
D&D Portal - Wisdom Awareness, intuition, and insight Wisdom measures awareness, intuition,
perception, and the ability to understand people and surroundings. Full link: https://dnd-portal.com/rules/ability-scores/wisdom/ ( Perception
D&D Portal - Perception Skill reference Perception is a skill used for ability checks
in relevant situations. Full link: https://dnd-portal.com/rules/skills/perception/) ability check
D&D Portal - Ability Check D20 test rule Ability Check is a d20 test rule used to resolve
uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/ability-check/ you can spend 1 moxie point to gain advantage on that ability check
D&D Portal - Ability Check D20 test rule Ability Check is a d20 test rule used to resolve
uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/ability-check/.
Scrap Like a Sleuth
Level 6
At 6th level, you can use a bonus action D&D Portal - Bonus Action Action rule Bonus Action is an action economy rule used to
describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/bonus-action/ and expend 2 moxie points to hone in on the idiosyncrasies and bad habits of an enemy you can see within 30 feet. When you do, you have advantage on weapon attacks against the creature and you add your proficiency bonus to your AC against attacks made by that creature. These effects continue for 1 minute or until you use this feature again.
Heart of the City
Level 11
Starting at 11th level, when you take a long rest D&D Portal - Long Rest Rest rule Long Rest is a rest rule used to recover
resources, hit points, and class features. Full link: https://dnd-portal.com/rules/rests/long-rest/ in a settlement, you can choose to become familiar with the settlement. When you use this feature again, you replace your previous familiar settlement with the current one. You gain the following benefits while in a familiar settlement:
- You cannot be surprised and you add your proficiency bonus to your initiative.
- You have darkvision to a range of 120 feet.
- When you make an ability check
D&D Portal - Ability Check D20 test rule Ability Check is a d20 test rule used to resolve uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/ability-check/ using the Insight
D&D Portal - Insight Skill reference Insight is a skill used for ability checks in relevant situations. Full link: https://dnd-portal.com/rules/skills/insight/, Investigation
D&D Portal - Investigation Skill reference Investigation is a skill used for ability checks in relevant situations. Full link: https://dnd-portal.com/rules/skills/investigation/, or Perception
D&D Portal - Perception Skill reference Perception is a skill used for ability checks in relevant situations. Full link: https://dnd-portal.com/rules/skills/perception/ skills that adds your proficiency bonus, add twice your proficiency bonus instead.
- You cannot be lost by any means.
- When you are not in combat, you can travel between any two points in the settlement twice as fast as your speed
D&D Portal - Speed Movement rule Speed is a movement rule used during exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/speed/ would normally allow.
Eyes Wide Open
Level 17
Starting at 17th level, you can use a bonus action D&D Portal - Bonus Action Action rule Bonus Action is an action economy rule used to
describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/bonus-action/ and spend 1 moxie point to open your senses to your surroundings for 1 minute. During this time, you have advantage on saving throws
D&D Portal - Saving Throw D20 test rule Saving Throw is a d20 test rule used to resolve
uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/saving-throw/ against being blinded
D&D Portal - Blinded Condition Blinded is a game condition that can affect
what a creature can perceive, do, or resist during play. Full link: https://dnd-portal.com/rules/conditions/blinded/ or deafened
D&D Portal - Deafened Condition Deafened is a game condition that can affect
what a creature can perceive, do, or resist during play. Full link: https://dnd-portal.com/rules/conditions/deafened/ and have truesight out to a distance of 30 feet.
FAQ
What is the Bloodhound Bruisers subclass?
Bloodhound Bruisers is a specialised subclass option that builds on the features and progression of its parent class.
Read more: Bloodhound Bruisers D&D Portal - Bloodhound Bruisers Pugilist subclass An urban hunter and investigator who reads people, finds trouble, and uses city familiarity to stay one step ahead. Full link: https://dnd-portal.com/classes/pugilist/bloodhound-bruisers/
How does the Bloodhound Bruisers subclass work?
The Bloodhound Bruisers subclass changes the character’s play style through its own feature progression.
Read more: Bloodhound Bruisers D&D Portal - Bloodhound Bruisers Pugilist subclass An urban hunter and investigator who reads people, finds trouble, and uses city familiarity to stay one step ahead. Full link: https://dnd-portal.com/classes/pugilist/bloodhound-bruisers/
What features does a Bloodhound Bruisers get?
The subclass page lists the features gained by a Bloodhound Bruisers and explains their effects.
Read more: Bloodhound Bruisers D&D Portal - Bloodhound Bruisers Pugilist subclass An urban hunter and investigator who reads people, finds trouble, and uses city familiarity to stay one step ahead. Full link: https://dnd-portal.com/classes/pugilist/bloodhound-bruisers/
Is Bloodhound Bruisers a good subclass?
Whether Bloodhound Bruisers is a good choice depends on the role, abilities, and play style you want for the character.
Read more: Bloodhound Bruisers D&D Portal - Bloodhound Bruisers Pugilist subclass An urban hunter and investigator who reads people, finds trouble, and uses city familiarity to stay one step ahead. Full link: https://dnd-portal.com/classes/pugilist/bloodhound-bruisers/
How do you play a Bloodhound Bruisers?
Use the subclass features to specialise the normal class play pattern and support the role you chose.
Read more: Bloodhound Bruisers D&D Portal - Bloodhound Bruisers Pugilist subclass An urban hunter and investigator who reads people, finds trouble, and uses city familiarity to stay one step ahead. Full link: https://dnd-portal.com/classes/pugilist/bloodhound-bruisers/