Barbarian subclass
Zealot
Zealots turn rage into sacred violence, driven by divine purpose, fanatical focus, or a power that refuses to let them fall easily.
The path adds Radiant D&D Portal - Radiant Damage type Radiant is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/radiant/ or Necrotic
D&D Portal - Necrotic Damage type Necrotic is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/necrotic/ force, protects key saves, inspires allies, and lets
the Barbarian fight on past the point where most
warriors collapse.
Later features such as Warrior of the Gods, Fanatical Focus, Zealous Presence expand that identity at higher levels, so the subclass has a clearer role in combat, exploration, utility, or support.
Source
Xanathar's Guide to Everything
Divine Fury
While raging, the first creature you hit on each turn with a weapon attack takes extra Necrotic D&D Portal - Necrotic Damage type Necrotic is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/necrotic/ or Radiant
D&D Portal - Radiant Damage type Radiant is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/radiant/ damage.
Warrior of the Gods
Magic that restores you to life can ignore the material component cost.
Fanatical Focus
Once during each rage, you can reroll a failed saving throw D&D Portal - Saving Throw D20 test rule Saving Throw is a d20 test rule used to resolve
uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/saving-throw/ and must use the new result.
Zealous Presence
As a Bonus Action D&D Portal - Bonus Action Action rule Bonus Action is an action economy rule used to
describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/bonus-action/, you can inspire nearby creatures and give them advantage on attack rolls
D&D Portal - Attack Roll Combat rule Attack Roll is a combat rule used by attacks,
damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/attack-roll/ and saving throws
D&D Portal - Saving Throw D20 test rule Saving Throw is a d20 test rule used to resolve
uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/saving-throw/ until your next turn.
The use refreshes after a long rest D&D Portal - Long Rest Rest rule Long Rest is a rest rule used to recover
resources, hit points, and class features. Full link: https://dnd-portal.com/rules/rests/long-rest/.
Rage Beyond Death
While raging, dropping to 0 hit points D&D Portal - Hit Points Combat rule Hit Points is a combat rule used by attacks,
damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/hit-points/ does not immediately make you Unconscious
D&D Portal - Unconscious Condition Unconscious is a game condition that can affect
what a creature can perceive, do, or resist during play. Full link: https://dnd-portal.com/rules/conditions/unconscious/.
You still track death saves, and if your rage ends while you are still at 0 hit points, the accumulated results can still kill you.