Scholar FAQ
What are the main Scholar class features?
The Scholar's main features are Crafts, Rhymes of Lore, Unarmoured Defence, Cunning Mind, Hands of a Healer, Expertise, a Scholar Tradition, Virtues, Endless Rhymes, and Unfailing Rhymes. The calling progresses to 10th level, with Healing or Lore granting additional features at 3rd and 7th level.
The Scholar's 10-level progression steadily improves knowledge, healing, and Lore-die support.
1st level: Crafts
The Scholar begins with Craft access and gains more Craft slots at higher levels.
Crafts provide specialised low-magic utility.
1st level: Rhymes of Lore
Rhymes of Lore provides Lore dice used to improve important rolls.
The die scales from d6 to d8 and finally d10.
1st level: Unarmoured Defence
Unarmoured Defence provides a defensive alternative to light armor.
While wearing no armour and not wielding a shield, the Scholar's Armor Class equals 10 + Dexterity modifier + Wisdom modifier.
2nd level: Cunning Mind
The Scholar can use a bonus action for an Intelligence or Wisdom check or the Help action.
2nd level: Hands of a Healer
Short-rest Hit Dice spent by selected creatures restore additional hit points.
The healing die improves at 9th level.
3rd and 10th level: Expertise
The Scholar doubles proficiency for selected skill or tool checks at 3rd level and gains more Expertise at 10th level.
3rd level: Scholar Tradition
The Scholar chooses Healing or Lore.
The Tradition grants another feature at 7th level.
4th, 6th, and 8th level: Virtue
At 4th, 6th, and 8th level, the Scholar can take a common or cultural Virtue. Each Virtue can be taken only once, and this feature cannot raise an ability score above 20.
5th level: Endless Rhymes
Rhymes of Lore uses return after a short or long rest.
10th level: Unfailing Rhymes
Unfailing Rhymes improves the reliability of Lore dice when a supported roll fails.
How the features work together
Crafts provide utility.
Rhymes support important rolls.
Cunning Mind improves action economy.
Hands of a Healer improves recovery.
Expertise creates specialisation.
The Tradition determines healing or lore mastery.