The Scholar's 10-level progression steadily improves knowledge, healing, and Lore-die support.

1st level: Crafts

The Scholar begins with Craft access and gains more Craft slots at higher levels.

Crafts provide specialised low-magic utility.

1st level: Rhymes of Lore

Rhymes of Lore provides Lore dice used to improve important rolls.

The die scales from d6 to d8 and finally d10.

1st level: Unarmoured Defence

Unarmoured Defence provides a defensive alternative to light armor.

While wearing no armour and not wielding a shield, the Scholar's Armor Class equals 10 + Dexterity modifier + Wisdom modifier.

2nd level: Cunning Mind

The Scholar can use a bonus action for an Intelligence or Wisdom check or the Help action.

2nd level: Hands of a Healer

Short-rest Hit Dice spent by selected creatures restore additional hit points.

The healing die improves at 9th level.

3rd and 10th level: Expertise

The Scholar doubles proficiency for selected skill or tool checks at 3rd level and gains more Expertise at 10th level.

3rd level: Scholar Tradition

The Scholar chooses Healing or Lore.

The Tradition grants another feature at 7th level.

4th, 6th, and 8th level: Virtue

At 4th, 6th, and 8th level, the Scholar can take a common or cultural Virtue. Each Virtue can be taken only once, and this feature cannot raise an ability score above 20.

5th level: Endless Rhymes

Rhymes of Lore uses return after a short or long rest.

10th level: Unfailing Rhymes

Unfailing Rhymes improves the reliability of Lore dice when a supported roll fails.

How the features work together

Crafts provide utility.

Rhymes support important rolls.

Cunning Mind improves action economy.

Hands of a Healer improves recovery.

Expertise creates specialisation.

The Tradition determines healing or lore mastery.