Path of the Medical Shinobi FAQ
How do Chakra Scalpel, Cellular Restoration and Regenerative Seal differ?
Chakra Scalpel is an offensive 1-minute melee mode, Cellular Restoration is an action-based condition-removal tool fueled by 3 Chakra Points, and Regenerative Seal is a long-rest preparation that later triggers a large emergency heal plus condition removal. They solve different problems and should not be treated as interchangeable healing buttons.
Chakra Scalpel — offensive pressure
Spend 1 Chakra Point as a bonus action. For 1 minute, your unarmed strikes can use Wisdom, deal force damage, gain an extra 1d8 force damage once each turn and can temporarily stop a hit creature from regaining hit points.
Cellular Restoration — active cleansing
Spend an action, touch a living creature and pay 3 Chakra Points. You can end one of several serious conditions, one disease, or reduce exhaustion by 1 subject to the feature's long-rest restriction on repeated exhaustion reduction.
Regenerative Seal — prepared emergency response
The seal is assigned after a long rest. It waits until the bearer falls to half hit points or lower, then can be activated with a reaction to restore 4d8 + Wisdom modifier hit points and end one listed condition.
Action economy differs
Scalpel starts with a bonus action, Restoration uses an action, and the Seal uses a reaction at its trigger. This matters when deciding what can be combined in the same round.
Resource model differs
Scalpel and Restoration spend Chakra when used. Regenerative Seal is a once-prepared feature that disappears after activation and is set again after a later long rest.