FAQ

How does movement work in D&D?

Your speed is the distance you can normally move on your turn. In combat you can use as much or as little of that movement as you want, before and after your action, and you can often divide it into several pieces. Walking, climbing, swimming, crawling, jumping and other movement all consume the same available movement unless a feature gives a separate rule or speed.

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				within the website. D&D Portal - How does movement work in D&D? Movement FAQ Your speed is the distance you can normally move on your turn. In combat you can use as much or as little of that movement as you want, before and after your action, and you can often divide it into several pieces. Walking, climbing, swimming, crawling, jumping and other movement all consume the same available movement unless a feature gives a separate rule or speed. Full link: https://dnd-portal.com/faq/movement/how-does-movement-work-in-dnd/

Can you split movement before and after actions or attacks?

Yes. In the 2014 rules, you can split movement around your action. With 30 feet of speed, for example, you can move 10 feet, take an action, then move the remaining 20 feet. If the Attack action gives you multiple weapon attacks, you can also move between those attacks, provided you still have movement available.

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				within the website. D&D Portal - Can you split movement before and after actions or attacks? Movement FAQ Yes. In the 2014 rules, you can split movement around your action. With 30 feet of speed, for example, you can move 10 feet, take an action, then move the remaining 20 feet. If the Attack action gives you multiple weapon attacks, you can also move between those attacks, provided you still have movement available. Full link: https://dnd-portal.com/faq/movement/can-you-split-movement-before-and-after-actions-or-attacks/

How does difficult terrain affect movement?

In the 2014 rules, each foot moved through difficult terrain costs 1 extra foot of movement, so 10 feet of difficult terrain normally costs 20 feet of movement. Multiple causes of difficult terrain in the same space do not stack to make each foot cost still more. Another creature's space also counts as difficult terrain when you are allowed to move through it.

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				within the website. D&D Portal - How does difficult terrain affect movement? Movement FAQ In the 2014 rules, each foot moved through difficult terrain costs 1 extra foot of movement, so 10 feet of difficult terrain normally costs 20 feet of movement. Multiple causes of difficult terrain in the same space do not stack to make each foot cost still more. Another creature's space also counts as difficult terrain when you are allowed to move through it. Full link: https://dnd-portal.com/faq/movement/how-does-difficult-terrain-affect-movement/

How do climbing, swimming, crawling, and jumping work?

Climbing, swimming, and crawling normally cost 1 extra foot of movement for every foot traveled. A climb or swim speed can remove the extra cost for its matching movement. Difficult or dangerous climbing and swimming can require Strength (Athletics) checks at the DM's discretion. Jump distance is determined mainly by Strength, with running jumps covering more distance than standing jumps.

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				within the website. D&D Portal - How do climbing, swimming, crawling, and jumping work? Movement FAQ Climbing, swimming, and crawling normally cost 1 extra foot of movement for every foot traveled. A climb or swim speed can remove the extra cost for its matching movement. Difficult or dangerous climbing and swimming can require Strength (Athletics) checks at the DM's discretion. Jump distance is determined mainly by Strength, with running jumps covering more distance than standing jumps. Full link: https://dnd-portal.com/faq/movement/how-do-climbing-swimming-crawling-and-jumping-work/

How do prone movement, creature spaces, and flying movement work?

You can drop prone without spending movement, but standing costs movement equal to half your speed and is impossible if you do not have enough movement left or your speed is 0. Crawling while prone costs extra movement. You can move through a friendly creature's space, while hostile spaces have size restrictions, and you normally cannot end your move in another creature's space. A flying creature can fall if it is knocked prone or loses the ability to remain aloft unless it can hover or magic keeps it airborne.

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				within the website. D&D Portal - How do prone movement, creature spaces, and flying movement work? Movement FAQ You can drop prone without spending movement, but standing costs movement equal to half your speed and is impossible if you do not have enough movement left or your speed is 0. Crawling while prone costs extra movement. You can move through a friendly creature's space, while hostile spaces have size restrictions, and you normally cannot end your move in another creature's space. A flying creature can fall if it is knocked prone or loses the ability to remain aloft unless it can hover or magic keeps it airborne. Full link: https://dnd-portal.com/faq/movement/how-do-prone-creature-spaces-and-flying-movement-work/