Classes FAQ
Can you have more than one class in D&D?
Yes, if the campaign uses multiclassing rules, a character can take levels in more than one class. Each class keeps its own level-based features and Hit Dice, while proficiency bonus is based on total character level. Multiclassing also has prerequisites and special interaction rules, especially for proficiencies and spell slots. Additional or homebrew D&D Portal classes should only be multiclassed when their own rules define how that works.
A character can have levels in more than one class when the campaign uses multiclassing. This is called a multiclass character. Instead of gaining every level in the same class, the character divides levels between two or more class progressions. For example: Fighter 5 / Rogue 3 is an 8th-level character with five Fighter levels and three Rogue levels.
Character level and class level are different
This distinction is essential.
The character in the example above has:
character level: 8 Fighter level: 5 Rogue level: 3
Features that refer to Fighter level use 5.
Features that refer to Rogue level use 3.
Rules that depend on total character level use 8.
Proficiency bonus is normally determined from total character level rather than from one class level in isolation.
You do not receive every starting proficiency again
Taking a new class after 1st level does not normally grant the complete package that a character receives when starting in that class.
The multiclassing rules specify which proficiencies are gained.
This prevents multiclassing from automatically giving every armor, weapon, tool, skill, and saving throw proficiency listed in the new class's 1st-level entry.
The exact gained proficiencies depend on the class.
Multiclass prerequisites matter
Standard 2014 multiclassing uses ability-score prerequisites.
A character generally has to satisfy the prerequisite for both the existing class and the class being entered.
The exact values are class-specific.
For example, the d8 Moxie/Fight Club Pugilist used here requires Strength 13 and Constitution 13 for multiclassing.
The current Shinobi rules require Dexterity 13 and Wisdom 13.
Do not infer prerequisites for a homebrew or third-party class that does not explicitly define them.
Spellcasting has special multiclass rules
Combining spellcasting classes is more complicated than simply adding each class's spell slots together.
The 2014 multiclassing rules use a combined spellcaster-level calculation for classes that use the normal Spellcasting feature.
Pact Magic interacts separately with spell slots.
Spells known or prepared remain tied to the individual class rules.
A multiclass character therefore needs to distinguish between:
spell slots available spells known or prepared for each class spellcasting ability for each class class-specific spellcasting focus rules
Additional D&D Portal classes may use resources that are completely separate from spell slots.
Shinobi Chakra Points, Pugilist Moxie, Sorcery Points, and similar resources do not automatically combine merely because the character multiclasses.
Multiclassing delays higher-level features
Every level taken in a second class is a level not taken in the first class.
That can delay:
- Extra Attack;
- higher-level spells;
- subclass features;
- Ability Score Improvements or feats;
- resource scaling;
- capstone features.
A multiclass build may gain powerful combinations, but there is always an opportunity cost.
Additional and homebrew classes require extra care
D&D Portal includes material from several sources and rules frameworks.
Do not assume every additional class is automatically multiclass-compatible with the standard 2014 rules.
Before combining one of these classes, verify that its source defines:
multiclass prerequisites proficiencies gained spellcasting interaction, if relevant resource interaction, if relevant level-dependent scaling
If those rules are absent, the interaction requires a campaign ruling rather than an invented Wiki rule.
In short
Multiclassing allows one character to take levels in multiple classes.
It creates more build flexibility but also adds prerequisites, delayed progression, and interaction rules.
For additional or homebrew classes, use the multiclass rules defined by that class. If a class does not define multiclass compatibility, do not assume a prerequisite or spell-slot interaction from another class.