Rogue subclass
Soulknife
Psychic D&D Portal - Psychic Damage type Psychic is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/psychic/ blades, telepathy, psionic skill boosts, and teleportation.
Soulknife starts by changing the normal Rogue play pattern through Psionic Power; Psychic Blades, giving the subclass its first clear mechanical identity.
Later features such as Soul Blades, Psychic Veil, Rend Mind expand that identity at higher levels, so the subclass has a clearer role in combat, exploration, utility, or support.
Psionic Power; Psychic Blades
3rd level
Gain Psionic Energy dice for boosted skill checks and telepathic communication, and manifest psychic D&D Portal - Psychic Damage type Psychic is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/psychic/ blades for attacks.
Soul Blades
9th level
Spend Psionic Energy to improve missed psychic D&D Portal - Psychic Damage type Psychic is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/psychic/-blade attacks or teleport to a thrown blade.
Psychic Veil
13th level
Become invisible D&D Portal - Invisible Condition Invisible is a game condition that can affect
what a creature can perceive, do, or resist during play. Full link: https://dnd-portal.com/rules/conditions/invisible/ for an hour, with free and die-powered uses.
Rend Mind
17th level
After dealing Sneak Attack with a psychic D&D Portal - Psychic Damage type Psychic is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/psychic/ blade, force
D&D Portal - Force Damage type Force is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/force/ a save or stun the target.
FAQ
What is the Soulknife Roguish Archetype?
The Soulknife is a psionic Rogue that uses Psionic Energy Dice for skill reliability, telepathy, supernatural movement and attack correction while creating Psychic Blades that leave no ordinary weapon behind. Soulknife starts at Rogue 3, adding psionic dice, telepathy, and Psychic Blades to the normal Rogue progression instead of turning the character into a separate psionic caster.
Read more: Soulknife D&D Portal - What is the Soulknife Roguish Archetype? Soulknife FAQ The Soulknife is a psionic Rogue that uses Psionic Energy Dice for skill reliability, telepathy, supernatural movement and attack correction while creating Psychic Blades that leave no ordinary weapon behind. Soulknife starts at Rogue 3, adding psionic dice, telepathy, and Psychic Blades to the normal Rogue progression instead of turning the character into a separate psionic caster. Full link: https://dnd-portal.com/faq/soulknife/what-is-the-soulknife-roguish-archetype/
What are the main Soulknife features?
Soulknife is a psionic Rogue that fights with manifested Psychic Blades and a pool of Psionic Energy Dice. Psi-Bolstered Knack improves important skill checks, Psychic Whispers provides telepathic coordination, Soul Blades add attack correction and teleportation, and later features provide invisibility and a powerful mind-rending strike.
Read more: Soulknife D&D Portal - What are the main Soulknife features? Soulknife FAQ Soulknife is a psionic Rogue that fights with manifested Psychic Blades and a pool of Psionic Energy Dice. Psi-Bolstered Knack improves important skill checks, Psychic Whispers provides telepathic coordination, Soul Blades add attack correction and teleportation, and later features provide invisibility and a powerful mind-rending strike. Full link: https://dnd-portal.com/faq/soulknife/what-are-the-main-soulknife-features/
How do you build and play a Soulknife Rogue?
Build the Soulknife on top of a normal Dexterity-focused Rogue, then invest in the secondary abilities and skills that support the archetype. Use Psi-Bolstered Knack on important proficient checks where the die can turn failure into success, and remember that the die is preserved when the boost still fails. Psychic Blades are excellent when you need concealed, disposable weapons, but magic items and resistance interactions may make a conventional weapon relevant in some campaigns.
Read more: Soulknife D&D Portal - How do you build and play a Soulknife Rogue? Soulknife FAQ Build the Soulknife on top of a normal Dexterity-focused Rogue, then invest in the secondary abilities and skills that support the archetype. Use Psi-Bolstered Knack on important proficient checks where the die can turn failure into success, and remember that the die is preserved when the boost still fails. Psychic Blades are excellent when you need concealed, disposable weapons, but magic items and resistance interactions may make a conventional weapon relevant in some campaigns. Full link: https://dnd-portal.com/faq/soulknife/how-do-you-build-and-play-a-soulknife-rogue/
How does Soulknife interact with Sneak Attack?
Psychic Blades qualify for Sneak Attack because they are finesse weapons. The first blade deals the larger damage die; the bonus-action blade is another opportunity to land Sneak Attack if the first attack missed and Sneak Attack has not yet been applied that turn.
Read more: Soulknife D&D Portal - How does Soulknife interact with Sneak Attack? Soulknife FAQ Psychic Blades qualify for Sneak Attack because they are finesse weapons. The first blade deals the larger damage die; the bonus-action blade is another opportunity to land Sneak Attack if the first attack missed and Sneak Attack has not yet been applied that turn. Full link: https://dnd-portal.com/faq/soulknife/how-does-soulknife-interact-with-sneak-attack/
How do Psionic Energy Dice and Psychic Blades work?
Soulknife uses two related but separate systems. Psionic Energy Dice fuel abilities such as Psi-Bolstered Knack, Psychic Whispers, Homing Strikes and Psychic Teleportation. Psychic Blades are manifested weapons used through the Attack action; the first blade deals 1d6 psychic damage and can enable a 1d4 bonus-action blade attack. The blades do not normally cost Psionic Energy Dice.
Read more: Soulknife D&D Portal - How do Psionic Energy Dice and Psychic Blades work? Soulknife FAQ Soulknife uses two related but separate systems. Psionic Energy Dice fuel abilities such as Psi-Bolstered Knack, Psychic Whispers, Homing Strikes and Psychic Teleportation. Psychic Blades are manifested weapons used through the Attack action; the first blade deals 1d6 psychic damage and can enable a 1d4 bonus-action blade attack. The blades do not normally cost Psionic Energy Dice. Full link: https://dnd-portal.com/faq/soulknife/how-do-psionic-energy-dice-and-psychic-blades-work/